The Made-Up Bets Our Group Still Plays (Steal These Funny Golf Side Bets)

By hole 14, the $2 Nassau had been mathematically over for about forty minutes. Dave was three down and resigned to it. Mike had his phone out checking the score of a baseball game. Jim was just walking, not even pretending to care whose turn it was. It was a perfectly fine round of golf that had somehow gone completely flat.

Every group I've ever played with has a version of this. The same bet every Saturday, the same outcome roughly half the time, and by the back nine it's just four guys walking and occasionally hitting a ball. Nobody talks about this part of golf — the part where the "competition" stopped mattering on hole 6 and everyone's too polite to admit it.

So somewhere around year four or five of our group's existence, out of pure boredom (and, if I'm honest, a little bit of spite after a bad three-putt), we started making things up. Most of what follows didn't come from a book or a forum. It came from a parking lot argument, a guy who never misses a gimme, and a $5 bill nobody could find change for. Steal whichever ones fit your group — and by the end, I'd genuinely like to hear what your group has invented, because the dumbest one of ours is somehow the one that's lasted the longest.

Why Does Every Foursome End Up Playing the Same Boring $2 Nassau?

It's not that the basics of golf betting are bad. A Nassau is simple, everyone already knows it, and it gives you three separate matches inside one round. That's exactly the problem — it's the default because it's easy, not because anyone picked it on purpose.

The trouble is a Nassau rewards the same guy almost every time. If one player in your group is two or three strokes better than everyone else, the front nine, back nine, and overall bet are usually decided by hole 9. Everyone else is just finishing out a round that's already been won. There's a whole library of golf group games built for exactly this problem — including a long list of proven gambling games most groups never even try — but most groups never go looking for it. They just keep running the same bet because changing it feels like a hassle.

I'm not totally sure why we never questioned it for the first few years, but between work schedules and just being grateful to get out at all, picking a new game felt like one more thing to organize. It took Dave actually falling asleep — sitting on his bag waiting on a slow group ahead of us — before anyone said, out loud, "this is boring."

What Makes a Made-Up Golf Bet Actually Worth Keeping?

We've invented probably fifteen bets over the years. Most of them lasted one round. The ones that survived all share a few things in common, and once you see the pattern, you can build a version for your own group.

A bet worth keeping has to be cheap enough that losing doesn't sting — we're talking a dollar or two, never rent money. It has to be explainable in one sentence on the first tee, because nobody wants a fifteen-minute rules briefing before they've hit a shot. And the best ones give the worst player in the group a real shot at winning something, because a bet that only rewards good golf is just the Nassau again with extra steps.

Here's the thing nobody talks about: the bets that last aren't the clever ones. They're the ones that turn an actual bad moment — a shanked iron, a missed two-footer, somebody's ball finding the only tree on the entire hole — into a bit the group can laugh about for years. Every group's dynamic is different, so a bet that kills with one foursome falls completely flat with another. Test things. Most won't stick.

In my experience, that testing happens fastest with the same regular foursome, week after week — Jim usually knows within one hole whether something's going to stick, and he's not shy about saying so.

🔧 What Makes a Made-Up Bet Actually Stick

  • 💰 Cheap enough that losing doesn't sting — a dollar or two, never more
  • 🎯 Explainable in one sentence, standing on the first tee
  • 🏌️ Gives the worst player in the group a real shot at winning
  • ⭐ Turns a bad moment into a bit, not a punishment

The Gimme Tax: Our Answer to the Guy Who Never Misses a Two-Footer

Every group has one — the player who picks up every short putt before anyone's actually conceded it. Ours is Mike. For years we just let it slide, mostly because arguing about a two-foot putt felt petty. Then one round, somebody (me) finally said it out loud, and the Gimme Tax was born on the spot.

The rule is simple: any putt inside the leather gets conceded automatically — that part doesn't change. But if you want anything longer conceded, it costs you a quarter, paid into a shared pot on the spot. Nobody's owed anything and nobody's accused of cheating. You just pay the tax if you want the easy out.

It sounds small, but it changed something. Guys started actually putting out two-and-a-half-footers instead of scooping them up out of habit, partly because a quarter is annoying to dig out of your pocket mid-round and partly because nobody wants to be "the guy who pays the tax every hole." It's also a quiet nod to the kind of handicap thinking that already runs through most group golf — small concessions, agreed in advance, that keep things fair without keeping score of who's keeping score.

Could be luck, but in my experience this is the bet that's changed the most actual golf behavior in our group — not because anyone's trying to win the pot, which usually amounts to about four dollars in quarters by the 18th green, but because nobody wants to be the guy who pays it on 16, 17, and 18 in a row.

The Trouble Jar: Turning Bad Holes Into Good Bets

This one came directly out of a genuinely terrible round Jim had — three balls in the water on the front nine, the kind of day where you start apologizing to your own golf bag. Somebody joked he owed the group a dollar for every ball he'd put in trouble. By the back nine, it was an actual rule.

The Trouble Jar works like this: a dollar into the pot for every ball in a hazard, every lost ball, and every three-putt or worse. The pot builds all round, and whoever has the fewest "trouble" incidents at the end takes it. It's not about who scores best — plenty of rounds, the guy who wins the Trouble Jar shoots a mediocre number but just avoids disaster all day, which is honestly a more useful skill for most of us than chasing birdies. It also quietly levels a group with a wide handicap spread — you don't need to know what counts as a good golf handicap to compete for the Trouble Jar, just to avoid disaster more often than the other three guys.

What I like about it is that it gives every single player something to play for on every hole, even the ones who are having a rough day on the scorecard. The social side of golf depends on everyone staying invested, and a points-based side pot does more for that than almost anything else we've tried.

Not sure if this happens in other groups, but the Trouble Jar has somehow made our bad shots funnier instead of more frustrating. Dave hit one so far right last summer it ended up on a different fairway entirely, and the first thing anyone said was "that's a dollar," not anything about the actual shot.

Cart Path Roulette: A Bet for the Golfer With No Touch Around the Greens

This is the silliest one on the list and also, somehow, the one that gets requested most. Cart Path Roulette only applies on a handful of holes your group picks in advance — usually ones with a cart path running close to the green. Closest ball to the cart path on those holes wins a dollar from everyone else, no matter what else happens on that hole.

It started as a joke about a guy in our group (no names, but it's not me) who has hit the cart path on three different courses hard enough to leave a mark. Instead of pretending that doesn't happen, we built a bet around it. Now everyone secretly wants to be close to the cart path, which has somehow made approach shots into those greens more entertaining for everybody, including the guy it was originally aimed at.

It's a small thing, but it's also exactly the kind of bet that works well for a foursome specifically — you need enough players that "closest to the cart path" is genuinely contested, and a small enough group that everyone remembers the rule without it needing to be written down.

I'm not totally sure why, but playing with the same foursome every week, you start running out of new things to needle each other about. Cart Path Roulette gave us a fresh one — and it's exactly the kind of small, dumb thing that turns into one of the shared traditions a golf group builds over years without ever planning to. It's somehow still funny two years later.

The Mulligan Auction: How We Settle Who Gets the Free Shot

Most groups have an informal mulligan rule — everybody gets one bad-shot do-over somewhere in the round, no questions asked. Ours used to work that way too, until we noticed it always turned into the same five-minute negotiation on the first tee about whether it should count on a par 3.

So we turned it into an auction. Before teeing off, anyone who wants the single group mulligan for that round bids on it, in quarters, going around the group until someone backs out. Whoever wins gets the mulligan; the money goes into a shared pot that pays for the first round of drinks after. It takes ninety seconds and ends every single argument about who "deserves" the do-over.

What's interesting is how it changes the psychology of the whole round. Once you've paid for the mulligan, you genuinely don't want to use it on a throwaway shot — you start saving it, almost like you would with points in a Stableford-style format, for the moment it'll actually matter. Half the time nobody even uses it and the money still goes toward drinks, which nobody seems to mind.

My guess is it works because it puts a real (if tiny) cost on something that used to be free and therefore argued about. Mike asked me once why we don't just go back to the honor-system mulligan — and then immediately remembered the actual answer was him, arguing about a par 3, the previous summer.

🎯 Our Group's Made-Up Bets, Quick Reference

  • ⛳ The Gimme Tax — a quarter to skip a putt longer than the leather
  • 💰 The Trouble Jar — a dollar per hazard ball, lost ball, or 3-putt; fewest pays out the pot
  • 🏌️ Cart Path Roulette — closest ball to the cart path on chosen holes wins a dollar each
  • 📍 The Mulligan Auction — bid in quarters for the round's one mulligan, money funds the first drink

How Do You Invent a Golf Bet Your Own Group Will Actually Keep Playing?

If none of ours fit your group exactly, the move isn't to copy one — it's to find your group's version of the same idea. Look at what already happens in your regular round and build the bet around that, instead of importing something generic.

Start with whatever your group already complains about. Slow play, a guy who always lands in the same bunker, an argument that comes up every single round — that's raw material. The funniest and longest-lasting bets I've seen, ours included, all started as a joke about something that was already true about the group.

Keep the buy-in small and the rule short enough to say in one breath. And give it one full round before deciding if it's a keeper — some bets that sound dumb on the first tee turn out to be the ones everyone's still talking about by October. Casual games built around your specific group tend to outlast anything copied from a list, because they're actually about your group, not a generic foursome.

Once a bet earns its place, write it down somewhere — a note in the group chat, a line in the scorecard app, whatever sticks. It's a small piece of passing on group knowledge whenever a new player joins your regular game, and it's saved us from re-explaining the Gimme Tax from scratch more times than I'd like to admit. The same goes if you're bringing family into your regular rounds — a kid or a spouse picks up "a dollar for every ball in the water" a lot faster than they pick up an actual golf swing.

From what I've noticed, the bets that don't survive are almost always the ones somebody designed to be clever rather than to be funny. Funny wins. Every time.

What's the Etiquette for Made-Up Golf Bets?

A few ground rules keep a made-up bet fun instead of awkward. Agree on it before the round starts, not on hole 9 when someone's losing. Keep the stakes low enough that nobody's actual mood depends on the outcome. And settle up before everyone heads home — a bet that gets "forgotten" three times in a row quietly stops being fun for whoever keeps losing.

This matters more than it sounds like it should. Golf buddy etiquette isn't really about which fork to use — it's about not letting a one-dollar bet become the reason somebody dreads Saturday golf. If a bet is causing real tension instead of banter, it's not a good bet for your group, no matter how funny it is on paper.

It's also worth keeping an eye on the guy who's having a genuinely rough day, not just a rough hole. Looking out for your playing partners applies to more than just where the ball is going — sometimes the right move is to quietly let a bet slide for someone who needs the round to just be a round today. That's a small piece of cultivating supportive relationships on and off the course — the bet should never matter more than the guy you're playing it with.

This is how you actually earn the right to brag in a group like this — not by winning the pot, but by being the guy who makes every round more fun, win or lose. Something happened a few years back that taught me this directly: I won the Trouble Jar three weeks running and started making it about the money. Dave didn't say anything. He just stopped razzing me about it, which was somehow worse than if he had. Something changed after that — I still play to win, but I play to keep it fun first.

The Short Version (For the Cart Ride Home)

None of this is complicated. The same $2 Nassau gets boring because it rewards the same player every time and gives everyone else nothing to play for after hole 9. A good made-up bet fixes that — cheap, simple, and built around something true about your specific group.

⭐ The Short Version

  • 🎯 Build the bet around something your group already jokes about
  • 💰 Keep stakes small — a dollar or two, never more
  • 🏌️ Give the worst player a real shot at winning something
  • 🤝 Agree on it before the round, settle up before you leave the lot

Fellow weekend golfers who've been playing the same group for years know the round was never really about the scorecard. It's about the bit that gets funnier every time you tell it. A good made-up bet just gives that bit something to grow around — and that's the whole point of the Golfeaser Manifesto, honestly: the round, the group, and the day, not just the number at the end. Some of ours have even graduated into bigger stakes at our group's annual golf tournament, but every single one started this small.

If you've got a bet your group invented — something dumb, something specific, something that only makes sense if you were there — drop it in the comments. I'm collecting the best ones from real Golfeasers for a future roundup, and I read every single one. This isn't the only place we keep them, either — head over to our collection of golf stories for more from other weekend golfers.

Made-Up Golf Bet FAQs

What's a good golf bet for a group that isn't very competitive?

Pick something low-stakes and silly rather than skill-based — closest to a landmark, a small pot for the fewest "trouble" shots, or a bet tied to something that already makes your group laugh. The goal is banter, not a real contest, so keep the buy-in around a dollar and the rules to one sentence.

How much should you bet on a casual round with friends?

Most groups do best somewhere between a quarter and a few dollars per side bet — enough to matter on the back nine, not enough to change anyone's week. If a bet ever starts affecting the mood of the round, the stakes are too high for that particular group.

What do you do if someone won't pay up on a golf bet?

Agree on the bet and the payout method before the round starts, and settle up the same day if you can — cash, an app, or the first round at the bar. A bet that drags on unpaid for weeks usually isn't about the money anymore; it's worth a direct, friendly conversation rather than letting it quietly sour the group.

Can you actually make up your own golf games and bets?

Completely. There's no rulebook requirement to stick with Nassau, Skins, or Wolf — plenty of the most fun group games started as an inside joke that got formalized over a few rounds. The only real requirement is that everyone in the group agrees to the rule before play starts.

What's the easiest made-up golf bet to explain on the first tee?

Anything you can describe in one sentence with no exceptions or sub-rules. "A dollar for every ball in the water" takes five seconds to explain and works immediately — that simplicity is usually a better predictor of whether a bet survives than how clever it is.

More From Golfeaser's Games & Bets Library

Sources: National Golf Foundation research on golf participation notes that the game's growth keeps coming back to one thing — people play for fun, not just the score. Golf Digest's own running collection of betting games makes a similar point: nearly every group ends up inventing its own side action sooner or later, ours included.

Johnny - A 25-year weekend golfer and creator of the Golfeaser Manifesto.

Johnny is a 25-year weekend golfer who's double-booked tee times, forgotten his clubs an hour from the course, and made pretty much every other trip-planning mistake there is — so you don't have to. Guided by The Golfeaser Manifesto, he started Golfeaser.com to prove that weekend golfers are a special, funnier breed who improve the experience, not just the scorecard. He's also the guy behind The Weekend Golfer's Social Playbook — a three-step system for finding your people, running trips that actually come together, and earning the right to brag at the 19th hole.